AI Insights · Timothy · July 2024
Top 5 Season Pass Games on iOS in Algeria Q2 2024
Explore the performance of the top 5 season pass games on iOS in Algeria during Q2 2024, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 season pass games on iOS in Algeria displayed varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game.
PUBG MOBILE experienced a mixed trend in weekly revenue, starting at approximately $1.9K in early April and peaking at $2.1K in mid-May before declining to around $1K by the end of June. Weekly downloads showed a gradual decline from 3.2K in early April to around 2.1K in mid-May, followed by a slight recovery to 2.6K by the end of June. Active users demonstrated a consistent increase, rising from 42.4K in early April to a high of 48.8K by mid-June, closing the quarter at 46.2K.
Royal Match saw a notable fluctuation in weekly revenue, beginning the quarter at $202 and reaching a peak of $1.7K in early June, before settling at $559 by the end of the quarter. Downloads fluctuated, starting at 1.2K in early April, dipping to 361 by late April, and then rising to 1.5K by early June. Active users remained relatively stable, with a slight increase from 11.1K in early April to 13.3K in early June, before declining to 10.7K by the end of June.
Brawl Stars showed varied weekly revenue, starting at $287 in early April, spiking to $1.2K in late May, and ending at $652 by late June. Weekly downloads grew steadily from 893 in early April to a peak of 1.3K by mid-June. Active users saw a gradual increase from 3.3K in early April to 4.1K by mid-June, ending the quarter slightly lower at 4K.
Free Fire had a declining revenue trend, starting at $1.3K in early April and dropping to around $303 by the end of June. Downloads showed a significant rise from 3.5K in early April to a peak of 4.3K by mid-June. Active users also increased, beginning at 37.2K in early April and reaching a high of 49.4K by the end of June.
eFootball™ 2024 exhibited a low and fluctuating revenue trend, starting at $1.2K in early April and varying around $133 by the end of June. Downloads remained relatively stable, starting at 2.6K in early April and ending at 2.5K by the end of June. Active users saw a slight decline from 73.6K in early April to 71.3K by the end of June.
For a more detailed analysis and additional insights, visit Sensor Tower.